đ§ Work smarter: Lessons from game development
One of the sessions from Ateraverse â24 that I rewatched and found profoundly insightful is the talk John Romero gave. It was also one of the most attended talks, you can rewatch here.Â
The founder of game development studio âId Softwareâ shared the story and evolution of his works, from "Dangerous Dave" to "Doom", âCommander Keenâ and "Quake".
Through simplicity, effective tools, and continuous improvement, he foresaw iterative approaches that are popular in todayâs tech industry.
Through simplicity, effective tools, and continuous improvement, Romero championed iterative approaches now prevalent in todayâs tech industry.
Takeaways
- No prototypes, just do the work. Polish as you go and maintain shippable work.Â
- Ensure your work can always be run by your team.
- Great tools lead to great work.Â
- Be your own best testing team. Test thoroughly before checking in your work.
- Work transparently. Communicate your plans to your lead and peers for feedback and advice.Â
Romero also speculated on AI's potential to boost game development productivity and innovation, echoing features weâve introduced with Copilot. AI serves as an expert sidekick, helping generate ideas and analyze information, thereby enhancing our abilities.
We were thrilled to have John at this year's Ateraverse. His journey from gamer to technologist resonates with many of us at Atera, and his insights are both inspiring and educational!
My personal favorite quote from the video is right at the start - âSome of what Iâm about to say may sound insane [âŠ], but we didnât know there were any limitsâ.
Which benefits do you imagine AI can bring into your work?
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